package com.yowasa.xiuxian.entity.bo.battle;

import com.google.common.collect.Maps;
import lombok.Builder;
import lombok.Data;

import java.util.Map;

/**
 * buff情况
 */
@Data
public class BuffContent {
    //持续时间（回合数）
    private int duration;
    //层数
    private int num;
    //额外信息
    private Map<String, String> exInfo= Maps.newHashMap();
    //是正面buff还是负面
    private boolean positive = true;
}
